It's just an observation.Lehn Kessen is a French music producer, sound engineer, singer and songwriter. 1.5 however plays at full or almost full speed. On a side note, 1.7 EE maxes out to 99% very easily with my Kessen II even with HW mode. Stream Buffer 1Bank 32768byte 5banks 163840byte used (UpdateVSyncRate) FPS Limit Changed : 59.94 fps Loadmodule: fname cdrom0:¥MODULES¥KOEISND.IRX 1 args 0 arg Loadmodule: fname cdrom0:¥MODULES¥MODMSIN.IRX 1 args 0 arg Loadmodule: fname cdrom0:¥MODULES¥MODHSYN.IRX 1 args 0 arg Loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX 1 args 0 arg Loadmodule: fname cdrom0:¥MODULES¥PADMAN.IRX 1 args 0 arg Loadmodule: fname cdrom0:¥MODULES¥MCSERV.IRX 1 args 0 arg Loadmodule: fname cdrom0:¥MODULES¥MCMAN.IRX 1 args 0 arg Loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX 1 args 0 arg PlayStation 2 = Update reboot completeĬopyright 1999-2001 © Sony Computer Entertainment Inc. Load patches first.Ĭomment: COP2 flag instance patch by refraction Įlf entry point 0x00100008 about to get recompiled. Loadelf: fname cdrom0:¥SLUS_202.75 1 secname all # Initialize memory (rev:3.63, ctm:196Mhz, cpuclk:147Mhz detected) McdSlot 1 : /home/computer/Dropbox/Emulators/PCSX2_1.5_3Jan2019/memcards/Mcd002.ps2 McdSlot 0 : /home/computer/Dropbox/Emulators/PCSX2_1.5_3Jan2019/memcards/Mcd001.ps2 * CDVD Disk Open: DVD, Single layer or unknown: IsoFile open ok: /run/media/computer/6B10-2BFA/PS2 ISOs/Kessen_2.iso INFO: GL_ARB_get_texture_sub_image is availableĬurrent Renderer: OpenGL (Hardware renderer) INFO: GL_ARB_texture_barrier is available INFO: GL_ARB_direct_state_access is available INFO: GL_ARB_vertex_attrib_binding is available INFO: GL_ARB_shader_storage_buffer_object is available INFO: GL_ARB_shader_image_load_store is available INFO: GL_ARB_sparse_texture2 is available Request SDL audio driver: OpenGL information. Patches: No CRC found, using 00000000 instead. (GameDB) 9865 games on record (loaded in 125ms) FMAīound GS: libGSdx.so īound PAD: libonepad-legacy.so īound SPU2: libspu2x-2.0.0.so īound CDVD: libcdvdGigaherz.so īound USB: libUSBnull-0.7.0.so īound FW: libFWnull-0.7.0.so īound DEV9: libdev9null-0.5.0.so Vendor/Model = AuthenticAMD (stepping 02)ĬPU speed = 3.796 ghz (12 logical threads) Operating System = Linux 5.6.19-2-MANJARO x86_64 I'm not using any speedhacks save for the default presets. My review from many years ago on the Wiki showed a perfectly playable game, so I'm not sure why the screen is now locking up when I try to use any special ability from any general. I've used a couple different brands of PS2 controller from OEM to cheapo Chinese no name brand. However I also used a self-compiled 1.7 as well as my old 1.5, all with the same issue. I'm using 1.7 using the git from Manjaro AUR repos. The controller is a standard PS2 device with USB physically connected to the computer. When I go to my general's special abilities, the controller would stop working, locking the game more or less. Wow it has been an eternity since I posted here! I had to dust off PCSX2 and play some Kessen II.
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