![]() Nevertheless, Bloodborne 2 seems highly unlikely as of now because neither Sony nor FromSoftware hasn’t announced anything officially. It’s also possible that Moriarty was just talking about Bloodborne’s PS5 remake or PC Port. However, none have appeared to be true yet as Sony hasn’t revealed anything specifically. Since Moriarty is a reliable PlayStation insider and former IGN journalist, headlines started appearing that “ Bloodborne 2 gets confirmed by an insider” and similar ones. Gaming Updates and Countdowns I □ May 5, 2022 "You haven't heard of Bloodborne yet." /ETHw1ifJoZ Invited to the Sacred Symbols podcast, Colin Moriarty (journalist at IGN) spoke about the From Software license: ![]() It came from Colin Moriarty, during an episode of the Sacred Symbols podcast, where he mentioned that “ You haven’t seen the last of Bloodborne, I’ll tell you that.” Stay tuned at Gaming Instincts via Twitter, YouTube and Facebook for more gaming news.In October 2021, the first rumor about a probable sequel to Bloodborne arose. Whether it succeeds and grows into a core property as the company hopes or fails remains to be seen. With two years until Pragmata’s release, there’s still a lot of mystery surrounding Capcom’s new story-driven title. With those two imperfections in mind, Pragmata’s trailer had to be running either in-engine or in real-time. Pre-rendered trailers would never showcase such low resolution assets. This suggests a possible streaming issue or low quality asset. The Stardust billboard sports low resolution artwork and text that would look bad even on current-gen hardware. CG renders typically clean up these sorts of flaws.Īdditionally, pause the extended cut trailer at the 44-second mark. Looking at past RE engine titles such as Resident Evil 7, hair rendering was a sticking point. The girl’s hair wasn’t impressive in the slightest. Pragmata’s trailer could have been pre-rendered, however, two major imperfections make it difficult to stick by this assertion. Nothing in the trailer indicated possible gameplay sequences, though, more games have adopted in-game cinematics in recent years. Pragmata was one of the event’s few games showcased in such a way that made it unclear whether it was real-time, pre-rendered, or in-engine. There’s not much else to glean from the trailer other than the assumption that the young girl may follow the protagonist through most of the game, whether as a playable character or an NPC. After breaking through the barrier, the protagonist and young girl stand in unison, staring at Earth as the man ends the trailer with these words: “Freedom. They were in an approximated recreation beneath the moon’s surface. Soon after meeting the girl, a satellite comes crashing, exposing an artificially crafted atmosphere. She’s seen playing with a holographic cat, lending further evidence that its setting heavily involves some sort of time and spatial interaction. The protagonist is able to use this newly-covered radius to examine holographic images with his visor, leading him toward the trailer’s only other human: the little girl. He shoots a canister, which explodes mid-air, leaving behind a flurry of particles. The trailer shows a man walking through an abandoned New York City-inspired environment decked out in semi-futuristic space gear. There’s also an extended version of the protagonist’s interaction with the young girl prior to being sucked through the moon’s artificial atmospheric bubble. The trailer’s extended cut provides no new information. Examining the TrailerĬapcom released an extended cut of the Pragmata trailer after the PlayStation 5 stream, running a minute longer than the original announcement trailer. Further information is set to be revealed in 2021. Ĭapcom aims to establish this next-gen game as one of its core brands moving forward. The developers aim to provide “deeply profound storytelling”, meaning audiences shouldn’t expect anything to the effect of Vanquish. ![]() Pragmata is classified as an action adventure title set in a dystopian near-future world on the moon. This would fall in line with the game’s general aesthetic, with reflective surfaces in abundance. Considering the trailer makes judicious use of reflections within the puddles and windows of buildings, ray-traced reflections are a safe bet. It will use ray-tracing, though, the extent to which it’ll be applied remains a mystery. Developed and published by Capcom, it runs on the company’s proprietary RE engine, with a focus on utilizing next-gen hardware’s capabilities. Pragmata is coming exclusively to PlayStation 5, Xbox Series X, and Steam sometime in 2022.
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